pyttsx
pyttsx is a cross-platform text-to-speech package for Python. It has a simple API for producing speech, setting some basic engine properties, and getting start/stop/word callbacks. pyttsx currently supports SAPI5, NSSpeechSynthesizer, and espeak, but it can be extended to support other engines and libraries.
The project BSD licensed and hosted on Launchpad. PyPI tracks downloads for the latest stable version and documentation.
GtkBuilder/Glade on IronPython
Thanks to Stephane for his answer to my query about using GtkBuilder in IronPython. It turns out his Gtk#Beans package provides the magic sauce that is currently missing from gtk# trunk the current stable release.
For completeness, here's the code I sent him that accomplishes the same thing using the older Glade.XML object for those that are interested. It answers a long standing mailing list question about using Glade.XML.Autoconnect in IronPython.
import clr clr.AddReference('gtk-sharp') clr.AddReference('glade-sharp') import Gtk import Glade def PyGladeAutoconnect(gxml, target): def _connect(handler_name, event_obj, signal_name, *args): name = ''.join([frag.title() for frag in signal_name.split('_')]) event = getattr(event_obj, name) event += getattr(target, handler_name) # add all widgets for widget in gxml.GetWidgetPrefix(''): setattr(target, gxml.GetWidgetName(widget), widget) # connect all signals gxml.SignalAutoconnectFull(_connect) class Application: def __init__(self): gxml = Glade.XML("test.glade", "window1", None) PyGladeAutoconnect(gxml, self) # window1 comes from glade file self.window1.ShowAll() def onWindowDelete(self, o, args): # connected via glade file definition Gtk.Application.Quit() Gtk.Application.Init() app = Application() Gtk.Application.Run()
Outfox in Greasemonkey revisited
There was some traffic in the Outfox group about my GMail announcer userscript failing in Outfox 0.3.x. The Outfox API has improved quite a bit since 0.1.0, so it's no surprise my script no longer works.
Here's a new example script that does work with the latest Outfox 0.3.5 release. Instead of polluting the example with all the complications of navigating the GMail DOM, I've picked a much simpler target. This script simply speaks the number of major sections (level 2 headings) in a Wikipedia article when the page loads. It's not as sexy, but the code is much easier to understand.
To try this script, make sure you have the Greasemonkey 0.8 and Outfox 0.3.5 extensions installed on Firefox 3.0 or 3.5. Then visit the following link to have GM install the script: citation_announcer.user.js.
// ==UserScript== // @name Sections count // @namespace http://www.mindtrove.info/ // @description Speaks the number of h2 sections in a Wikipedia article // @include http://*.wikipedia.org/wiki/* // @require http://www.json.org/json2.js // @require http://outfox.googlecode.com/svn/trunk/js/outfox.js // ==/UserScript== // number of major sections var sections = 0; function onOutfoxAudioInit(response) { // say the number of main sections outfox.audio.say(sections + ' main sections'); // return the parameter for other outfox deferred callbacks return response; } function onOutfoxInit(version) { var content = document.getElementById('bodyContent'); // count the number of main sections sections = content.getElementsByTagName('h2').length; // take one back for the TOC heading if it's present if(document.getElementById('toc')) { --sections; } // start the outfox audio service var def = outfox.startService('audio'); def.addCallback(onOutfoxAudioInit); // return the parameter for other outfox deferred callbacks return version; } function onDOMContentLoaded() { // create a node for outfox use var div = document.createElement('div'); document.body.appendChild(div); // initialize outfox var def = outfox.init(div, JSON.stringify, JSON.parse); def.addCallback(onOutfoxInit); } // this event triggers execution of the GM script onDOMContentLoaded();
Spaceship!
When Gary announced Outfox back in 2008, all manner of ideas for using speech and sound in the browser popped into my head. I've always had the boring demos (i.e., for adults) at Maze Day, so I decided to work first on a fun, somewhat educational, self-voicing browser game for the 2009 rendition. After all, keeping the mostly under-13, soda drinking, pizza eating, game playing clientele happy is always priority #1 at Maze Day.
The result is Spaceship!, a JavaScript game for Firefox built using Creative Commons licensed music, sound, speech, and graphics; the Dojo toolkit; and the Outfox add-on. In the primary portion of the game, the player fires shots at a grid of tiles trying to hit enemy ships. When the player runs out of ammo, he or she plays a set of minigames in an attempt to earn more shots. Of course, hazards and bonuses abound to keep things interesting.
A text description is nice, but you're better off watching the gameplay video below to really understand what I'm jabbering about. Or, better yet, grab Outfox and Firefox 3 and play it yourself online at http://spaceship.mindtrove.info.
What a great exercise this turned out to be! The payoff has been manyfold:
- I learning a ton more about Dojo and writing custom widgets.
- I developed some interesting MVC techniques for aural+visual event driven apps in Dojo. I hope to blog about these.
- I built some nice, reusable Dojo components for future browser games.
- I got to show off client-side music, sound, and speech in Firefox with pure JS. Maybe this will spur development of other audio apps?
- I drummed up some interest in extending Spaceship! with new minigames. Hopefully more coming soon.
- My wife was entertained. Yes, she will actually ask to play the game if she sees me working on it.
- I had lots of teachers ask when the game will be online at Maze Day. Well, here it is, a month later.
- And, most importantly, a steady stream of kids (and adults) got to play it at Maze Day. Hopefully even more can enjoy it now online.
If you try it out, leave a comment. It's new, there are bugs, and there is room for improvement. But anything you report will help in making the game better.
I owe many thanks to the artists who made their wonderful images, songs, and sounds available under open licenses. Their names appear in the Credits section off the main game menu. Be sure to check them out.
Oh, and of course the game code itself is BSD-licensed. Grab the code from http://svn.mindtrove.info/spaceship http://github.com/parente/spaceship if you're feeling adventurous.
IBM on 4/1
The IBM intranet had a decent April Fools news article about "solving" time zone confusion by adjusting employee schedules to 1 work hour, 3 break hours, 1 work hour, 3 break hours ad infinitum to better accommodate what IBMers do best: hold meetings.
Like many IBM news posts, the article included a video embed "for more information." Clicking the vid, I was greeted with a copy of this clip.
That's right. I was rickroll'd by IBM. I honestly did not see that coming.